﻿package Message.Public
{
    import Framework.Serialize.*;

    public class SUniqueBossHurtList extends Object
    {
        public var players:Array;
        public var myHurt:int;

        public function SUniqueBossHurtList()
        {
            return;
        }// end function

        public function __write(param1:SerializeStream) : void
        {
            SeqUniqueBossHurtPlayerHelper.write(param1, this.players);
            param1.writeInt(this.myHurt);
            return;
        }// end function

        public function __read(param1:SerializeStream) : void
        {
            this.players = SeqUniqueBossHurtPlayerHelper.read(param1);
            this.myHurt = param1.readInt();
            return;
        }// end function

    }
}
